DEMO

#pausemenu 0
#demo

#map map3.pcx 10.0 2000.0 600.0 2000.0 3.0 70.0

#model 15 8
	#file protector.shp
	#position 2710.0 1300.0 12500.0
	#orientation 0.0 -40.0 0.0
	#enemystatus 2
	#energy 0
#end_model

#model 16 8
	#file introspective.shp
	#position 3383.0 1700.0 11690.0
	#orientation 0.0 -15.0 0.0
	#enemystatus 2
	#energy 0
#end_model

#model 17 8
	#file enfin_revertir.shp
	#position 3120.0 1800.0 11200.0
	#orientation 0.0 80.0 0.0
	#enemystatus 1
	#energy 0
#end_model

#model 1 8
	#file cobra.shp
	#position 2820.0 1400.0 12000.0
	#orientation 0.0 80.0 0.0
	#enemystatus 1
	#energy 0
#end_model

#model 45 5
	#file baseship.shp
	#position 2910.0 1400.0 12300.0
	#orientation 0.0 60.0 0.0
	#enemystatus 1
	#energy 0
#end_model

#model 55 8
	#file pareil.shp
	#position 4000.0 1900.0 9000.0
	#orientation 0.0 160.0 0.0
	#enemystatus 2
	#energy 0
#end_model

#model 56 8
	#file pareil.shp
	#position 4070.0 1925.0 9020.0
	#orientation 0.0 160.0 0.0
	#enemystatus 2
	#energy 0
#end_model

#model 57 8
	#file cobra.shp
	#position 1920.0 1900.0 10120.0
	#orientation 0.0 -80.0 0.0
	#enemystatus 1
	#energy 0
#end_model

#model 58 8
	#file cobra.shp
	#position 1920.0 1900.0 9950.0
	#orientation 0.0 -80.0 0.0
	#enemystatus 1
	#energy 0
#end_model


// base lights

#model 21 5
	#file light.shp
	#position 2800.0 1230.0 12320.0
	#orientation -40.0 45.0 0.0
	#enemystatus 0
#end_model

#model 22 5
	#file light.shp
	#position 2950.0 1230.0 12320.0
	#orientation -40.0 -45.0 0.0
	#enemystatus 0
#end_model

#model 23 5
	#file light.shp
	#position 2950.0 1220.0 12500.0
	#orientation 40.0 -45.0 0.0
	#enemystatus 0
#end_model

#model 24 5
	#file light.shp
	#position 2800.0 1220.0 12500.0
	#orientation 40.0 45.0 0.0
	#enemystatus 0
#end_model

#model 145 5
	#file light3.shp
	#position 2600.0 1520.0 11800.0
	#orientation 0.0 0.0 0.0
	#enemystatus 0
#end_model

// excavator

#model 6 5
	#file g-wheel.shp
	#position 3200.0 1220.0 12440.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 7 5
	#file g-frontarm.shp
	#position 3200.0 1220.0 12440.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 8 5
	#file g-main.shp
	#position 3200.0 1220.0 12440.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 9 5
	#file g-tower1.shp
	#position 3200.0 1220.0 12440.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 10 5
	#file g-tower2.shp
	#position 3200.0 1220.0 12440.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 11 5
	#file g-reararm.shp
	#position 3200.0 1220.0 12440.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 12 5
	#file g-sidearm.shp
	#position 3200.0 1220.0 12440.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 13 5
	#file g-second.shp
	#position 3200.0 1220.0 12440.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#alienlight
	#object 13
	#position 0.0 200.0 0.0
	#ambient 0.0 0.0 0.0 0.0
	#diffuse 0.1 0.9 0.6 1.0
	#specular 0.14 0.8 0.6 1.0
	#attenuation 0.00002
#end_alienlight

#model 14 5
	#file g-tower3.shp
	#position 3200.0 1220.0 12440.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model


// waypoints

#model 60 9
	#name w1
	#position 3110.0 1300.0 11800.0
#end_model

#model 61 9
	#name w2
	#position 6450.0 1650.0 2000.0
#end_model

#model 62 9
	#name w3
	#position 10400.0 700.0 8000.0
#end_model

#model 63 9
	#name w4
	#position 2600.0 1400.0 10400.0
#end_model

#model 100 9
	#name w5
	#position 3150.0 1340.0 12250.0
#end_model

// base divers

#model 25 5
	#file diver.shp
	#position 2830.0 1220.0 12450
	#orientation 0.0 -80.0 0.0
	#enemystatus 0
#end_model

#model 26 5
	#file diver.shp
	#position 2900.0 1230.0 12310
	#orientation 0.0 150.0 0.0
	#enemystatus 0
#end_model

#model 64 8
	#file freelancer.shp
	#position 2850.0 1350.0 12700.0
	#orientation 0.0 -80.0 0.0
	#enemystatus 2
	#energy 0
#end_model


#targetlist 1 3 15 16 100
#targetlist 17 2 16 100
#targetlist 15 3 17 1 100
#targetlist 16 3 1 17 100
#targetlist 57 2 55 56
#targetlist 58 2 56 55
//
#pathlist 55 3 63 62 61
#pathlist 56 3 63 62 61
#pathlist 57 1 60
#pathlist 58 1 60
#pathlist 64 2 63 60
#pathlist 15 1 100
#pathlist 16 1 100
#pathlist 17 1 100
#pathlist 1 1 100